Logan Bender : Game Artist

•  loganb@blarg.net  •  206.973.9555  •  http://home.avvanta.com/~loganb/index.html• 

I am an artist and animator with 18 years of experience creating digital game content. Recently I have added tech art skills to my resume. I am seeking full time work in a team with a high bar of quality, creating art and animation for well crafted and engaging original games.

Custom art tools for Flash and Maya using JSFL, MEL and Python. Illustration and animation, in a variety of styles, original or following specs and style guides. 3D modeling, texture mapping, rigging and animation. Stop motion animation. Game and UI design and scripting.

Fluent in Flash & Photoshop, Maya. Experienced with Illustrator, Painter, Max, Unreal Ed, Unity, and various common graphics packages.

  • Technical Artist / Animator (Contract), Dinsey Interactive 2011-present: Illustration, 2D and 3D animation, and custom tool design. Built tools to aid the art team in converting Flash and Maya assets for Alpine and Disney's Metaplace engine.
  • Senior Artist / Animator, Cricket Moon Media 2005-2011: Illustration, 2D and 3D animation, Stop Motion animation, UI design, Graphic Design, Flash scripting and custom tool design. Self managing production on large segments of a project.
  • Environment Modeling Assistant, Suckerpunch studios, Fall 2003:Modeling props and environments for PS2 title Using Maya and proprietary tools.
  • Animator, Pop Multimedia 2000-2004: Illustration, animation, 3D modeling, and Flash game design and programming.
  • Production Art Lead, Crave Studios 1998-1999: Integration of 2D and 3D assets for Sony Playstation games, using Max, Photoshop, and proprietary tools.
  • Animator, Headbone Interactive 1995-1997: Animation and game design for PC games using Director, Flash.
  • Maya for Games certification, Mesmer labs 2003
  • Game Design with 3D Studio Max, Seattle Central Community College 2001
  • Bachelor of Arts in Animation , the Evergreen State College 1995
  • AAS in Advertising Art , Seattle Central Community College 1992
  • Andrew Kelts, Technical Art Lead, Disney Interactive Andrew.Kelts@disney.com
    Peter Lewis, Art Director, Disney Interactive peterlewis@primitive-eye.com
    Nate Conlan, Art Director, Cricket Moon Media - nate@cricketmoonmedia.com
    Geoffrey Nelson, President, Cricket Moon Media - geoff@cricketmoonmedia.com