Initial Aura:
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Initial Willpower:
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Create Element (Level 1) — The Chosen can create a small amount of any of the five elements temporarily.
Fill the Empty Pocket (Level 2) — The Chosen can reach into her pocket and magically produce a hand-sized object from there.
Requirements: Oblivion
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System: The Chosen spends a point of Aura and rolls Dynamic + Oblivion (Difficulty 8). The item may be anything about the size of her hand and must fit into her pocket. But, it may not have magical properties of its own. The object lasts ten minutes per success, then disappears.
Force Bolt (Level 3) — The Chosen can hurl a bolt of force at her foe with deadly accuracy.
Requirements: Oblivion
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System: The Chosen spends a point of Aura and rolls Dynamic + Oblivion (Difficulty 8). Force Bolt does one level of damage per success to the target.
Intoxicate (Level 4) — The Chosen can infuse the blood of her target with the chemical substance of her choice.
Requirements: Oblivion
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System: The Chosen spends two points of Aura and rolls Dynamic + Oblivion (Difficulty 8). The deadlier the substance, more successes are needed. One success is enough for a small amount of alcohol (enough for a pleasant high). Three successes are enough for a slow poison. Five successes can kill the target instantly. At the end of the scene, the substance vanishes from the blood, whether the target is alive or dead.
Continue Creation (Level 5) — The Chosen may do what no illusionist (no matter how good) can do, add to reality.
Requirements: Oblivion
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System: The Chosen spends three points of Aura (one of which is permanently spent) and rolls Dynamic + Oblivion (Difficulty 8). Almost anything that the Chosen can envision, can be made real. Only one success is needed. However, five successes means that the Chosen may keep her permanent Aura point. The effects of this spell are permanent. Nothing magical can be made using this Spell alone.