Initial Aura:
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Initial Willpower:
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Paralysis (Level 1) — The Chosen has the ability to make the target immobile for a brief period of time.
DeVie's Bane (Level 2) — The Chosen can stop the target from effectively casting Spells for a time.
Requirements: Oblivion
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System: The Chosen spends a point of Aura and rolls Entropic + Oblivion (Difficulty 8). Duration last two hours per success, during which the target cannot cast Spells successfully (any Aura spent is instantly gone).
Consumption (Level 3) — The Chosen can inflict agonizing torment and whither the target's body.
Requirements: Oblivion
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System: The Chosen spends a point of Aura and rolls Entropic + Oblivion (Difficulty 8). The target suffers two levels of aggravated damage per success.
Sever the Strands (Level 4) — The Chosen can cut strands of the Web of Fate, but at a high cost.
Requirements: Oblivion
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System: The Chosen spends two points of Aura (one of which is permanently spent) and rolls Entropic + Oblivion (Difficulty 8). There are two major ways to use this Spell. The first is to remove Permanency, and the second is to remove the target's Destiny rating. Only one success is needed for either. However, five successes means that the Chosen may keep her permanent Aura point.
Vanish (Level 5) — The Chosen has the power to remove objects (and people) from reality.
Requirements: Oblivion
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System: The Chosen spends three points of Aura (one of which is permanently spent) and rolls Entropic + Oblivion (Difficulty 8). One success will make the target vanish for the rest of the scene. Two successes will make the target vanish for one day. Three successes will make the target vanish for one week. Four successes are required to make the target vanish forever. Five successes make the target vanish from the memories of all that knew him.