Akeru Descending

Known as "Emptiness After", this Aspect holds sway over the nullification of cause. Magic from this Aspect is called "Entropic Oblivion". These Spells, like all Entropic Oblivion magic, require physical contact with the target in order to cast. Chosen with this Aspect as their Patron tend to be dark and dangerous in manner.

Initial Aura: 3.
Initial Willpower: 6.


Boon

Aura Drain — Once per day, the Chosen can remove Aura from her target and use some of it as her own.
System: The Chosen rolls Oblivion + Faith (Difficulty 6). She gains one temporary point of Aura from the target per success. She cannot remove more than her target possesses. Any Aura she has over her maximum is given to Oblivion.


Pain

Hollow Shell — Karano of Akeru Descending show the signs of the Wasting much sooner. Thus, they begin to look gaunt and pasty when they only have one level of the Oblivion Sphere, instead of three. These Karano are indescribable by the time they take their fifth level of Oblivion.


Entropic Oblivion Spells

Sample Character Paralysis (Level 1) — The Chosen has the ability to make the target immobile for a brief period of time.
Requirements: Oblivion 1.
System: The Chosen spends a point of Aura and rolls Entropic + Oblivion (Difficulty 8). The target loses all motor control for one turn per success.

DeVie's Bane (Level 2) — The Chosen can stop the target from effectively casting Spells for a time.
Requirements: Oblivion 2.
System: The Chosen spends a point of Aura and rolls Entropic + Oblivion (Difficulty 8). Duration last two hours per success, during which the target cannot cast Spells successfully (any Aura spent is instantly gone).

Consumption (Level 3) — The Chosen can inflict agonizing torment and whither the target's body.
Requirements: Oblivion 3.
System: The Chosen spends a point of Aura and rolls Entropic + Oblivion (Difficulty 8). The target suffers two levels of aggravated damage per success.

Sever the Strands (Level 4) — The Chosen can cut strands of the Web of Fate, but at a high cost.
Requirements: Oblivion 4.
System: The Chosen spends two points of Aura (one of which is permanently spent) and rolls Entropic + Oblivion (Difficulty 8). There are two major ways to use this Spell. The first is to remove Permanency, and the second is to remove the target's Destiny rating. Only one success is needed for either. However, five successes means that the Chosen may keep her permanent Aura point.

Vanish (Level 5) — The Chosen has the power to remove objects (and people) from reality.
Requirements: Oblivion 5.
System: The Chosen spends three points of Aura (one of which is permanently spent) and rolls Entropic + Oblivion (Difficulty 8). One success will make the target vanish for the rest of the scene. Two successes will make the target vanish for one day. Three successes will make the target vanish for one week. Four successes are required to make the target vanish forever. Five successes make the target vanish from the memories of all that knew him.


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