Equipment

The following is a list of items that characters may wish to acquire. Availability is based on the character's Resources Background. Simply find the item that the character is interested in and compare her Resources score (if any) to the Cost of the item. If the character's score is equal or higher, the item is available — in theory. No actual coins need be counted (unless gameplay needs it for realism). Items can also be acquired through barter of goods or services as quickly as purchased with coin. Scarcity may even make some items completely unavailable at any price. The exception to all of this is the Merit Inheritance or the Background Magic Item. The Backgrounds Section contains a list of sample Magic Items.


Armor

A Magic Level on armor will raise its Soak Bonus by one, or lower its Dexterity Penality by one. Two Magic Levels can be used to give the armor an automatic success on the soak roll.

Type Soak Bonus Dexterity Penalty Cost
Stiff Leather 1 0 1
Small Shield* 1 1 1
Studded Leather 2 0 2
Large Shield* 2 2 2
Ring Mail 3 1 3
Scale Mail 4 2 3
Chain Mail 5 2 4
Plate Mail 6 4 5

* Can be used with other armor for cumulative effect.


Melee Weapons

A Magic Level on a melee weapon will raise its pool to hit by one die, lower its Difficulty to hit by one (but not below Difficulty 3), raise its damage pool by one die, or make all damage from the weapon Aggravated. Two Magic Levels can be used to give the melee weapon an automatic success to hit or on damage.

Type Roll Difficulty Damage Cost
Staff* Dex + Melee 4 (7) Str + 1 to Str + 3 0
Half Staff Dex + Melee 4 Str + 1 to Str + 2 0
Short Club Dex + Melee 4 Str + 1 to Str +3 0
Dagger Dex + Melee 4 Str + 1 2
Knife Dex + Melee 4 Str + 1 1
Short Sword Dex + Melee 5 Str + 2 2
Hatchet Dex + Melee 4 Str + 2 1
War Axe Dex + Melee 5 Str + 3 2
Rapier Dex + Melee 5 Str + 3 3
Spear* Dex + Melee 6 (8) Str + 3 1
Mace Dex + Melee 6 Str + 4 3
Saber Dex + Melee 6 Str + 4 3
Long Sword Dex + Melee 6 Str + 4 3
Bastard Sword* Dex + Melee 6 (7) Str + 5 4
Polearm* Dex + Melee 8 (9) Str + 5 3
Great Sword* Dex + Melee 5 (9) Str + 6 5
Battle Axe* Dex + Melee 7 (9) Str + 6 4
Morning Star Dex + Melee 7 Str + 6 4

* Two-handed weapon. One-handed Difficulty is listed in the parentheses.


Ranged Weapons

A Magic Level on a ranged weapon will raise its pool to hit by one die, lower its Difficulty to hit by one (but not below Difficulty 3), raise its damage pool by one die, or make all damage from the weapon Aggravated. Two Magic Levels can be used to give the ranged weapon an automatic success to hit or on damage.

Type Roll Difficulty Range Damage Cost
Sling Dex + Archery 7 Str x 4 1 + * 0
Hunting Bow Dex + Archery 6 90 3 + * 2
Combat Bow Dex + Archery 7 120 4 + * 3
Light Crossbow Dex + Archery 6 25 5 + * 4
Heavy Crossbow Dex + Archery 8 50 6 + * 4
Dagger Dex + Athletics 7 10 Str 2
Knife Dex + Athletics 8 10 Str 1
Hatchet Dex + Athletics 6 10 Str + 1 1
Spear Dex + Athletics 9 Str x 2 Str + 2 1
Javelin Dex + Athletics 8 Str x 3 Str + 3 1

* The number of successes on the "To Hit" roll are added to the damage dice.


Miscellenious Stuff

These goods and services are generally available to most people. This list is, however, far from comprehensive, and is only designed to give a basic idea comparative worth. Again, some Storytellers may wish to roleplay through the entire process of commerce, including counting coins. Such Storytellers are generally pretty resourceful about these things, and do not need me to tell them what they should charge to who.

Item Cost   Item Cost
Banquet, extravagant 3   Hammer 1
Banquet, simple 2   Horse tackle and bags 3
Boat, merchant 5   Horse 3
Boat, river 4   Inn room, one night 2
Boat, row 3   Jewelry, homemade 0
Book, blank 3   Jewelry, ornate 3
Book, illuminated 5   Jewelry, simple 2
Bribe, guard 2   Meal for one, extravagant 2
Bribe, Chosen 4   Meal for one, simple 1
Bribe, scribe 3   Mining gear 3
Cart 2   Ox 2
Cow 2   Pig 2
Chain 2   Plow 2
Chicken 1   Rope 1
Clothes, extravagant 3   Salt, bag 2
Clothes, ragged 0   Servants 4
Clothes, simple 1   Traveling gear 2
"Companionship" 2   Wagon 3
Goat 2   Wood 0


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