The following is a list of items that characters may wish to acquire. Availability is based on the character's Resources Background. Simply find the item that the character is interested in and compare her Resources score (if any) to the Cost of the item. If the character's score is equal or higher, the item is available in theory. No actual coins need be counted (unless gameplay needs it for realism). Items can also be acquired through barter of goods or services as quickly as purchased with coin. Scarcity may even make some items completely unavailable at any price. The exception to all of this is the Merit Inheritance or the Background Magic Item. The Backgrounds Section contains a list of sample Magic Items.
A Magic Level on armor will raise its Soak Bonus by one, or lower its Dexterity Penality by one. Two Magic Levels can be used to give the armor an automatic success on the soak roll.
| Type | Soak Bonus | Dexterity Penalty | Cost |
| Stiff Leather | 1 | 0 | 1 |
| Small Shield* | 1 | 1 | 1 |
| Studded Leather | 2 | 0 | 2 |
| Large Shield* | 2 | 2 | 2 |
| Ring Mail | 3 | 1 | 3 |
| Scale Mail | 4 | 2 | 3 |
| Chain Mail | 5 | 2 | 4 |
| Plate Mail | 6 | 4 | 5 |
* Can be used with other armor for cumulative effect.
A Magic Level on a melee weapon will raise its pool to hit by one die, lower its Difficulty to hit by one (but not below Difficulty 3), raise its damage pool by one die, or make all damage from the weapon Aggravated. Two Magic Levels can be used to give the melee weapon an automatic success to hit or on damage.
| Type | Roll | Difficulty | Damage | Cost |
| Staff* | Dex + Melee | 4 (7) | Str + 1 to Str + 3 | 0 |
| Half Staff | Dex + Melee | 4 | Str + 1 to Str + 2 | 0 |
| Short Club | Dex + Melee | 4 | Str + 1 to Str +3 | 0 |
| Dagger | Dex + Melee | 4 | Str + 1 | 2 |
| Knife | Dex + Melee | 4 | Str + 1 | 1 |
| Short Sword | Dex + Melee | 5 | Str + 2 | 2 |
| Hatchet | Dex + Melee | 4 | Str + 2 | 1 |
| War Axe | Dex + Melee | 5 | Str + 3 | 2 |
| Rapier | Dex + Melee | 5 | Str + 3 | 3 |
| Spear* | Dex + Melee | 6 (8) | Str + 3 | 1 |
| Mace | Dex + Melee | 6 | Str + 4 | 3 |
| Saber | Dex + Melee | 6 | Str + 4 | 3 |
| Long Sword | Dex + Melee | 6 | Str + 4 | 3 |
| Bastard Sword* | Dex + Melee | 6 (7) | Str + 5 | 4 |
| Polearm* | Dex + Melee | 8 (9) | Str + 5 | 3 |
| Great Sword* | Dex + Melee | 5 (9) | Str + 6 | 5 |
| Battle Axe* | Dex + Melee | 7 (9) | Str + 6 | 4 |
| Morning Star | Dex + Melee | 7 | Str + 6 | 4 |
* Two-handed weapon. One-handed Difficulty is listed in the parentheses.
A Magic Level on a ranged weapon will raise its pool to hit by one die, lower its Difficulty to hit by one (but not below Difficulty 3), raise its damage pool by one die, or make all damage from the weapon Aggravated. Two Magic Levels can be used to give the ranged weapon an automatic success to hit or on damage.
| Type | Roll | Difficulty | Range | Damage | Cost |
| Sling | Dex + Archery | 7 | Str x 4 | 1 + * | 0 |
| Hunting Bow | Dex + Archery | 6 | 90 | 3 + * | 2 |
| Combat Bow | Dex + Archery | 7 | 120 | 4 + * | 3 |
| Light Crossbow | Dex + Archery | 6 | 25 | 5 + * | 4 |
| Heavy Crossbow | Dex + Archery | 8 | 50 | 6 + * | 4 |
| Dagger | Dex + Athletics | 7 | 10 | Str | 2 |
| Knife | Dex + Athletics | 8 | 10 | Str | 1 |
| Hatchet | Dex + Athletics | 6 | 10 | Str + 1 | 1 |
| Spear | Dex + Athletics | 9 | Str x 2 | Str + 2 | 1 |
| Javelin | Dex + Athletics | 8 | Str x 3 | Str + 3 | 1 |
* The number of successes on the "To Hit" roll are added to the damage dice.
These goods and services are generally available to most people. This list is, however, far from comprehensive, and is only designed to give a basic idea comparative worth. Again, some Storytellers may wish to roleplay through the entire process of commerce, including counting coins. Such Storytellers are generally pretty resourceful about these things, and do not need me to tell them what they should charge to who.
| Item | Cost | Item | Cost | |
| Banquet, extravagant | 3 | Hammer | 1 | |
| Banquet, simple | 2 | Horse tackle and bags | 3 | |
| Boat, merchant | 5 | Horse | 3 | |
| Boat, river | 4 | Inn room, one night | 2 | |
| Boat, row | 3 | Jewelry, homemade | 0 | |
| Book, blank | 3 | Jewelry, ornate | 3 | |
| Book, illuminated | 5 | Jewelry, simple | 2 | |
| Bribe, guard | 2 | Meal for one, extravagant | 2 | |
| Bribe, Chosen | 4 | Meal for one, simple | 1 | |
| Bribe, scribe | 3 | Mining gear | 3 | |
| Cart | 2 | Ox | 2 | |
| Cow | 2 | Pig | 2 | |
| Chain | 2 | Plow | 2 | |
| Chicken | 1 | Rope | 1 | |
| Clothes, extravagant | 3 | Salt, bag | 2 | |
| Clothes, ragged | 0 | Servants | 4 | |
| Clothes, simple | 1 | Traveling gear | 2 | |
| "Companionship" | 2 | Wagon | 3 | |
| Goat | 2 | Wood | 0 |