Initial Aura:
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Initial Willpower:
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Burning Hands (Level 1) — Blows from the Chosen’s hands inflict nasty wounds. Visually, the Chosen’s hands glow with red light, and sparks fly off with each blow.
Flaming Blade (Level 2) — The Chosen may immolate a weapon with eldritch fire making it a very devastating weapon.
Requirements: Fire
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System: The Chosen spends a point of Aura and rolls Entropic + Fire (Difficulty 8). The first success makes the weapon's damage aggravated (if the weapon already did aggravated damage then the first success adds to the damage Dice Pool). Additional successes add to the weapon’s damage Dice Pool at a ratio of one for one. Duration lasts until end of scene.
Fire Bolt (Level 3) — The Chosen can hurl a bolt of fire at her foe with deadly accuracy.
Requirements: Fire
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System: The Chosen spends a point of Aura and rolls Entropic + Fire (Difficulty 8). Fire Bolt does one level of aggravated damage per success to the target.
Fire Ball (Level 4) — An oldie, but a goodie. This is a classic standby of all combat magic-users.
Requirements: Fire
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System: The Chosen spends two points of Aura and rolls Entropic + Fire (Difficulty 8). Fireball inflicts three levels of aggravated damage to everything within a ten-yard radius of the target (including the target) per success. Individuals may soak the damage from this Spell independently with the standard magic soak roll.
Desperation (Level 5) — The Chosen puts everything she’s got into one powerful strike. Visually, the Chosen becomes engulfed in the pillar of white flame that rapidly expands outward, burning and searing all in its path. After which she immediately collapses into a near comatose state.
Requirements: Fire
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System: The Chosen spends three points of Aura and rolls Entropic + Fire (Difficulty 8). One automatic success is gained for each additional point of Aura spent (this is not considered boosting). All remaining Aura points must be spent. In only one round, the wall of flame will sweep out ten yards per success in all directions from the Chosen. Everything (friend and foe alike) in its path suffers a number of levels of aggravated damage equal to the Chosen’s Fire Sphere for each success. Individuals may soak the damage from this Spell independently with the standard magic soak roll.