Initial Aura:
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Initial Willpower:
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Force (Level 1) — The Chosen can summon the strength of the Earth to her augment her own.
Quiver (Level 2) — This Spell was originally designed to be defensive. An object begins vibrating and is hard to hold when Quiver is cast upon it. Unfortunately vibrating blades, while hard to handle, inflict nasty wounds.
Requirements: Earth
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System: The Chosen spends a point of Aura and rolls Entropic + Earth (Difficulty 8). Holding on to a quivering object requires a higher Strength than the number of successes. Furthermore, holding onto it steals one dot of Dexterity per success. If all Dexterity is gone, the object may held but not wielded. If cast upon a blade, that blade gains one die of damage per success. Duration lasts until the end of the scene.
Shatter (Level 3) — The Chosen can shatter solid objects (weapons, containers, and even bones if they are visible).
Requirements: Earth
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System: The Chosen spends a point of Aura and rolls Entropic + Earth (Difficulty 8). The number of successes needed to break the object depends on object itself. Very solid, fragile objects require only one success. Softer, well-made objects (such as metal swords) will need more successes. Bones can only be shattered if they are visible to the caster.
Fissure (Level 4) — The Chosen may command the earth to open and swallow her enemies.
Requirements: Earth
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System: The Chosen spends two points of Aura and rolls Entropic + Earth (Difficulty 8). The ground will open ten yards wide and deep per success. The fissure is permanent (unless someone fills it in).
Mass Destruction (Level 5) — The Chosen can command the very earth to shudder with massive force.
Requirements: Earth
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System: The Chosen spends three points of Aura and rolls Entropic + Earth (Difficulty 8). The number of successes + 3 is the intensity of the earthquake on the Richter scale. The target is the epicenter.