Initial Aura:
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Initial Willpower:
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Aura Perception (Level 1) — The Chosen can see the Aura that surrounds everyone and everything, revealing many things.
Calm (Level 2) — The Chosen may suppress the emotions of her target temporarily.
Requirements: Spirit
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System: The Chosen spends a point of Aura and rolls Entropic + Spirit (Difficulty 8). The target will be calm and rational for ten minutes per success, after which all hell might break loose.
Desire (Level 3) — The Chosen can implant an emotional desire in her target. The desire need not be a rational one, but is something that the target acts upon.
Requirements: Spirit
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System: The Chosen spends a point of Aura and rolls Entropic + Spirit (Difficulty 8). The number of successes determines the level of the target's desire. Duration lasts until end of scene.
Majesty (Level 4) — The Chosen may exude and aura of majesty that makes it difficult for people to attack (or even insult) her.
Requirements: Spirit
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System: The Chosen spends two points of Aura and rolls Entropic + Spirit (Difficulty 8). Each dot of Noble she possesses counts as an automatic success on this roll. Any one wishing to attack the Chosen must roll Willpower (Difficulty 7) and gain more successes than she did when casting Majesty to be able to do so, but his Noble rating also gives him automatic successes. Duration lasts until end of scene.
Sway Crowd (Level 5) — The Chosen can influence the specific emotions of a mob.
Requirements: Spirit
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System: The Chosen spends three points of Aura and rolls Entropic + Spirit (Difficulty 8). The number of successes determines how well the crowd will receive the emotional sway. There is no roll to resist. Duration lasts until the mob disperses.