Sora Ascending

Known as "Movement", this Aspect holds sway over motion and speed. Magic from this Aspect is called "Dynamic Air". Chosen with this Aspect as their Patron tend to be in constant motion, even when standing still.

Initial Aura: 5.
Initial Willpower: 3.


Boon

Endurance — The Chosen can ignore fatigue from traveling, even at fast speeds.
System: The Chosen rolls Air + Faith (Difficulty 6). She suffers no ill effects of fatigue for two hours per success.


Dynamic Air Spells

Sample Character Deftness (Level 1) — The Chosen can harness greater amounts of manual dexterity than she already has.
Requirements: Air 1.
System: The Chosen spends a point of Aura and rolls Dynamic + Air (Difficulty 8). Each success adds a dot to her Dexterity. Duration lasts until end of the scene. This Spell cannot raise her Dexterity beyond double her normal Dexterity.

Unseen Hands (Level 2) — The Chosen may use the coveted art of telekinesis to move things without being in physical contact.
Requirements: Air 2.
System: The Chosen spends a point of Aura and rolls Dynamic + Air (Difficulty 8). The hands have one dot of Strength per success as long as she concentrates.

Celerity (Level 3) — The Chosen gains access to blinding speed, devastating opponents in combat.
Requirements: Air 3.
System: The Chosen spends a point of Aura and rolls Dynamic + Air (Difficulty 8). The Chosen doubles the number of actions she may take per round. Duration lasts one round per success.

Flight (Level 4) — The Chosen can shake loose the hold of the earth and fly effortlessly.
Requirements: Air 4.
System: The Chosen spends two points of Aura and rolls Dynamic + Air (Difficulty 8). Duration lasts ten minutes per success. She may carry additional weight (other than herself), but this lowers the number of successes by one for every hundred pounds.

Teleport (Level 5) — The Chosen may simply cease to exist in one location, and reappear in another.
Requirements: Air 5.
System: The Chosen spends three points of Aura and rolls Dynamic + Air (Difficulty 8). The Chosen may take one person or man sized object with her for each success beyond the first. She may only teleport to a place that she knows well.


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