Initial Aura:
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Initial Willpower:
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Feel the Breeze (Level 1) — The Chosen can predict weather systems with great accuracy.
Witch's Brew (Level 2) — The Chosen can command the weather, if only in gentle ways.
Requirements: Air
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System: The Chosen spends a point of Aura and rolls Entropic + Air (Difficulty 8). The sky will obey the Spell for one hour per success. If this Spell is cast more than once for different effects, the Spell with the most successes takes control. Additionally, this Spell's effects are not cumulative. As the Spell ends, the sky slowly reverts to normal. This Spell is not strong enough to cause or prevent property damage.
Lightning Bolt (Level 3) — A fork of white lightning streaks out to The Chosen's foe from her two outstretched hands. Where this Spell was once shared between Fire and Air, Hee bestowed lightning as a gift to Sora.
Requirements: Air
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System: The Chosen spends a point of Aura and rolls Entropic + Fire (Difficulty 8). Lightning Bolt does one level of aggravated damage per two successes. However, if the target is wearing a lot of metal, Lightning Bolt instead does two levels of aggravated damage per one success.
Tempest's Wrath (Level 4) — The Chosen may bring about the mightiest forces of nature to her will.
Requirements: Air
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System: The Chosen spends two points of Aura and rolls Entropic + Air (Difficulty 8). This Spell is much like Witch's Brew, but where that Spell is gentle, this Spell is not. All manner of destructive weather may be called down by the caster (even hurricanes). Conversely, she may reign in storms already in motion, thus preventing damage they may cause. Duration lasts one hour per success.
Changing Seasons (Level 5) — The Chosen now has the power to temporary alter the weather patterns of the season itself. However, wise Chosen are mindful of the consecquences of toying with the seasons.
Requirements: Air
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System: The Chosen spends three points of Aura and rolls Entropic + Air (Difficulty 8). She dictates the season, and it is so. The range of this effect is up to the Storyteller to determine. Duration lasts one day per success. After the effects of this Spell passes, the weather tries to make up for lost time, resulting in heavy snow or high temperatures (but this backlash never lasts more than one day).