Sora Zenith

Known as "Breath", this Aspect holds sway over breathing and sound. Magic from this Aspect is called "Static Air". Chosen with this Aspect as their Patron tend to be loud in their silences.

Initial Aura: 4.
Initial Willpower: 3.


Boon

Airless Breath — The Chosen can hold her breath for extended periods of time.
System: The Chosen rolls Air + Faith (Difficulty 6). The Chosen has ten minutes or air per success before penalties begin applying from suffocation. There is no limit to the number of times she may use this boon in a scene.


Static Air Spells

Sample Character Heighten Senses (Level 1) — Through the stillness of air, the Chosen may pick up the slightest sound, see the obscure, and smell the faintest scent.
Requirements: Air 1.
System: The Chosen spends a point of Aura and rolls Static + Air (Difficulty 8). The Chosen gains one additional dot of Perception per success. Duration lasts until end of scene. This Spell cannot raise her Perception beyond double her normal Perception.

Clap of Thunder (Level 2) — The Chosen claps her hands together and sends forth a shockwave that can stun all before her.
Requirements: Air 2.
System: The Chosen spends a point of Aura and rolls Static + Air (Difficulty 8). Failing to resist this Spell will make knock the target to the ground, stunned for one turn per success.

Vocal Mastery (Level 3) — The Chosen can alter her voice to sound like anything. She may even cast her voice out of her body, so that it sounds as if it is coming from an entirely different direction, and with great volume.
Requirements: Air 3.
System: The Chosen spends a point of Aura and rolls Static + Air (Difficulty 8). Duration lasts one turn per success. This Spell does not confer any knowledge as to what things should sound like (i.e., unless she has actually heard a dragon speak, she will not be able to accurately sound like one).

Suffocation (Level 4) — The Chosen can restrict the flow of air though a target's lungs, making it impossible to breathe.
Requirements: Air 4.
System: The Chosen spends two points of Aura and rolls Static + Air (Difficulty 8). The target will not be able to breathe for one turn per success. He will black out after three turns, and die after five turns.

Whispering Wind (Level 5) — The Chosen may listen to the winds of the world and gain information from them. Sometimes, she may even ask them a question.
Requirements: Air 5.
System: The Chosen spends three points of Aura and rolls Static + Air (Difficulty 8). Each success grants greater detail in what the winds say. The Chosen can ask a single, simple question if she scored three or more successes.


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