Initial Aura:
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Initial Willpower:
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Sense Life (Level 1) — The Chosen has learned to recognize presence of life.
Boost (Level 2) — The Chosen can call upon power of life to give her greater physical prowess.
Requirements: Omni
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System: The Chosen spends a point of Aura and rolls Dynamic + Omni (Difficulty 8). For every success, she may raise a physical attribute by one dot. Duration lasts one round after the round the Spell is cast.
Animal Gift (Level 3) — The Chosen may call upon the animal kingdom for help and aid in the form personal enhancement.
Requirements: Omni
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System: The Chosen spends a point of Aura and rolls Dynamic + Omni (Difficulty 8). Without actual physical alteration, the Chosen acquires an ability of any natural animal (hawk's vision, wolf's sense of smell, porcupine's sharp hair, etc.). Each success increases the potency of the gift. Duration lasts until the end of scene. When using this Spell to add to stats, one temporary dot may be added for every two successes.
Bless (Level 4) — This Spell (the opposite equal of the Spell Curse) is a way to reward people who have done well.
Requirements: Omni
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System: The Chosen spends two points of Aura and rolls Dynamic + Omni (Difficulty 8). She may not regain one of those points of Aura so long as the blessing is in effect. At the time of casting, she states a failure clause. The blessing lasts until the failure clause is met. If the Chosen who casts the wish dies, the blessing vanishes with her.
Youth (Level 5) — The Chosen may set back the biological clock and become young again. But, few dare the horrors of puberty again.
Requirements: Omni
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System: The Chosen spends three points of Aura (one of which is permanently spent) and rolls Dynamic + Omni (Difficulty 8). The target loses ten years of age per success, with experiences intact. She may regress as far back as infancy, but no farther. This effect is permanent, but aging does continue.