Sense Magic (Level 1) The Chosen has learned to recognize the effects of all magic and know its presence, but she cannot distinguish between the Spheres using only this Spell.
Requirements: Omni
.
System: The Chosen rolls Bastard + Omni (Difficulty 8). Each success grants greater detail of nearby magic, but not recognition of individual Forms or Spheres.
Transcribe (Level 2) The Chosen may cast a Spell into runes. Once done, the effects of the Spell are held in limbo until someone releases it. This is how Spell scrolls are made.
Requirements: Omni
.
System: The Chosen spends a point of Aura rolls Bastard + Omni (Difficulty 8). The number of successes is the number of times the Spell cast into the runes may be activated before the runes lose their power. To activate the runes, the bearer simply rolls permanent Aura (Difficulty 7), which requires a full action. Temporary Aura points may be spent on the activation roll for automatic successes at a ratio of one for one. The number of successes on the activation roll determines the strength of the effect.
Detect Oblivion (Level 2) The Chosen has learned to recognize the effects Oblivion magic and know its presence. The Chosen may also detect the presence of nearby Oblivion servants.
Requirements: Omni
.
System: The Chosen spends a point of Aura and rolls Bastard + Omni (Difficulty 8). Each success grants greater detail of nearby Oblivion.
Omni Filter (Level 2) The Chosen may change some or all of her Omni Sphere into any other Sphere for a brief period of time.
Requirements: Omni
.
System: The Chosen spends a point of Aura and rolls Bastard + Omni (Difficulty 8). One level of Sphere is added per success, but the number of successes is limited to the Chosen's Omni Sphere level. While the duration is in effect, the Chosen's Omni Sphere is inaccessible. Additionally, the Chosen will glow faintly for the duration of the Spell. Duration lasts until the end of the scene.
Deadly Blow (Level 2) With focus and intensity, the Chosen may make a strike count twice.
Requirements: Omni
, Fire
.
System: The Chosen spends a point of Aura. The next strike she lands that scene is automatically double damage. This Spell is usually cast Cold as no roll is needed.
Oblivion's Bane (Level 3) The Chosen has the ability to nullify the effects of Oblivion in people, places, objects, animals, etc. This Spell is named after the famous party that developed it while toppling the Abbaton Empire.
Requirements: Omni
.
System: The Chosen spends a point of Aura and rolls Bastard + Omni (Difficulty 8). The number of successes needed depends upon the severity of Oblivion's influence. Faith or permanent Aura may have to be spent removing deeply ingrained Oblivion (such as Sphere levels). This Spell is terribly painful to Karano when it is cast upon them. The effects last until something happens to allow Oblivion back into its "host".
Armor Enhancement (Level 3) The Chosen can make armor lighter and allow for more protection.
Requirements: Omni
, Earth
.
System: The Chosen spends a point of Aura and rolls Bastard + Omni (Difficulty 8). The target armor gains one Magic Level for every two successes. Duration lasts until the end of the scene.
Weapon Enhancement (Level 3) The Chosen can make a weapon easier to wield and capable of making greater wounds.
Requirements: Omni
, Fire
.
System: The Chosen spends a point of Aura and rolls Bastard + Omni (Difficulty 8). The target weapon gains one Magic Level for every two successes. Duration lasts until the end of the scene.