Jayne Tao

PLAYER: Dave Hershey
CASTE: Night
CONCEPT: Honorable Thief
NATURE: Conniver
ANIMA: ???

PHYSICAL: Strength 2, Dexterity 5, Stamina 4
SOCIAL: Charisma 2, Manipulation 2, Appearance 3
MENTAL: Perception 3, Intelligence 3, Wits 3

DAWN
[ ] Archery 0 — Charms:
[ ] Brawl 1 — Charms:
[ ] Marial Arts 0 — Charms:
[x] Melee 2 — Charms: [2bp]
[x] Thrown 2 — Charms: Precision of the Striking Raptor, Triple Distance Attack Technique
ZENITH
[x] Endurance 2 — Charms: Ox Body Technique
[ ] Performance 0 — Charms:
[ ] Presence 0 — Charms:
[ ] Resistance 0 — Charms:
[ ] Survival 1 — Charms: [3xp]
TWILIGHT
[ ] Craft 0 — Charms:
[ ] Investigation 0 — Charms:
[ ] Lore 0 — Charms:
[x] Medicine 2 — Charms: Body-Mending Meditation
[ ] Occult 0 — Charms:
NIGHT
[x] Athletics 3 — Charms: Graceful Crane Stance, Increasing Strength Exercise
[x] Awareness 3 — Charms: Sensory Acuity Prana
[x] Dodge 3 — Charms:
[x] Larceny 3 — Charms: Flawless Pickpocketing Technique
[x] Stealth 3 — Charms: Easily Overlooked Presence Method
ECLIPSE
[ ] Bureaucracy 0 — Charms:
[ ] Linguistics 1 — Charms:
[ ] Ride 0 — Charms:
[ ] Sail 0 — Charms:
[x] Socialize 2 — Charms: Wise-Eyed Courtier Method
SPECIALITIES
[ ] __________ 0 — Charms:
[ ] __________ 0 — Charms:
[ ] __________ 0 — Charms:
[ ] __________ 0 — Charms:
[ ] __________ 0 — Charms:

BACKGROUNDS: Allies 0, Artifacts 5, Backing 0, Contacts 1, Familiar 0, Followers 0, Influence 0, Manse 0, Mentor 0, Resources 2 (3) [4bp]

VIRTUES: Compassion 3, Conviction 2, Temperance 2, Valor 2
WILLPOWER 5
ESSENSE 3: Personal 14, Peripheral 35, Committed 15 [7bp]

COMBOS: Precision of the Striking Raptor & Triple Distance Attack Technique [2bp]
SPELLS: (none)

WEAPONS: Lightning Torment Hatchets
ARMOR: Reinforced Buff Jacket
ANIMA: May use Anima as cloak against detection, and may mute Anima display when using Essence.
VIRTUE FLAW: Heart of Tears

HEALTH: -0, -1, -1, -1, -2, -2, -2, -2, -4, Incapacitated

CHARM SYSTEMS
Precision of the Striking Raptor: 1 mote per die; Instant; Supplemental; each mote spent adds one die to Thrown attack roll but cannot more than double the pool
Triple Distance Attack Technique: 3 motes; instant; Supplement; range on thrown weapon is tripled
Body-Mending Meditation: 10 motes; day; Reflexive; speeds personal healing by a factor of 10
Graceful Crane Stance: 3 motes; scene; Reflexive; grants near perfect balance
Increasing Strength Exercise: 3 motes per dot; scene; Simple; increases Str, but only as much as Essence
Sensory Acuity Prana: 5 motes; scene; Simple; adds Essence rating to Awareness
Flawless Pickpocketing Technique: 3 motes; instant; Simple; no chance of detection
Easily Overlooked Presence Method: 3 motes; scene; Simple;
Wise-Eyed Courtier Method: 3 motes; instant; Simple; reveals situational subtext and allows a better grasp on confusing or unfamiliar social situations

ITEM SYSTEMS
Lightning Torment Hatchets: They return at the end of the turn when thrown up to a 100ft; 1 mote spent will bring them back no matter distance or obstruction; a target struck suffers a –1 penalties to all dice pools, which is cumulative up to –3 per hatchet per target; 6 motes committed
Thrown: Accuracy +1; damage +4; rate 2; range 20
Melee: Speed +3; accuracy +0; damage +3; defense +0; minimum Str 2
Dragon Tear Tiara: Per +1 for normal perception rolls; Per +3 for occult sensitivity rolls; 2 motes committed
Jewel of Hungry Fire: Level 2; +6 soak against fire damage
Hearthstone Bracers: +2 dice to all damage pools; 4 motes committed
The Freedom Stone: Level 3; cannot be restrained, thrown, grappled, cinched, or held; confinement is still possible
Reinforced Buff Jacket: Lethal soak 7; bashing soak 10; mobility penalty –1; fatigue 0; attuned 3 motes committed

LANGUAGES: Low Realm (native), High Realm

QUOTE: "Oni no baka!"

NOTES: The Dragon Tear Tiara with the Jewel of Hungry Fire and the Hearthstone Bracers with The Freedom Stone were earned in game play.

EXPERIENCE: Accumulated 6, Unspent 3

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